![]() I see six in this list, and temple of the false god. The last step, in my opinion is for them to literally stop putting any ETB tapped land that only produces two colors of mana. They gave us several rare lands that function well in this list. ![]() They’re never going to give us fetches, shocks, snow duals, etc. I’m a big proponent of cheaper mana bases, and I think this is getting to a sweet spot that works for both players and WotC. The mana base is a distinct improvement over last year. They’re weird, they’re all over in terms of function and power level, and they cater to a bunch of different usages in this list and others. The new cards crafted for this list are hands down marvelous. I'll do this sort of breakdown for the other lists as well when they're spoiled, and I think once it's all said and done, I'll compile a list of simple improvements for each list to just make the lists feel more utile and thematic. I've been playing the format since Conflux, and have a distinct love for the deckbuilding process, so I always enjoy scrutinizing WotC's process for these products. Note that some of my selections are due to a +1/+1 counter sub-theme.I took a bit of time to digest the list for Faceless Menace and wanted to share my thoughts as a veteran EDH player. You can see a few cards I didn't feel the need to call out. If you want to see my full commander deck list, it's available here. ] I almost didn't put this here, as it's a good bluffing tactic, but with a three color mana base, you're probably better off with a land that produces colored mana. ] is the better card, but if black is your least represented color of the three it becomes a 2/2 forever. ], ] Very interesting morph cost, but backfires if you're empty handed. ] Seems powerful, but similar to ] I never got it to pay off. ] You want to flip your morphs, not keep them face down. ] - Looks big and beefy, until you notice it doesn't have trample. ] - I tried multiple times to make this work, because it sounds fantastic in theory, but I never got him to be worthwhile. You never activate it, you will always have something better to do with your mana. ] - I run it, yes, but only because it amuses me. ![]() ![]() ![]() Otherwise, don't bother with itĪvoid these cards. ] - An all start - if you play up a +1/+1 counter sub theme at all. ] - Really good in some games, but dead in others. ] - This one I might cut in this deck, but having this in hand and using it when it's not advantageous to flip a morph is a solid option ] - Flying, hexproof, and drawing a card off your commander is good enough, but if you hit a morph with this you can end up pulling off some great shenanigans ] - Secretly reads "Use politics to get two damage in at another player, then draw two cards off of ] and two basic lands off of ]" These cards are pretty unassuming at first glance, but are absolutely undervalued. ] - I actually haven't put this in my build yet, but only out of procrastination. These are great additions to the deck, and I would highly prioritize them. The best morph and manifest cards you have are always going to be the ones that allow you to repeat effects, or have devastating effects when repeated. ![]()
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